Under reviewComputer Vision & Perception3D scene geometry

Motion-Conditioned Identifiability and Abstention for Physical 3D Scene Geometry

When can camera motion settle what a scene physically is? A real corridor, its mirror reflection and a photo of it on a screen can produce one image; this work picks the motion that separates them, or abstains.

Visual story

One image, three worlds

Scroll to watch it unfold. Each beat is one step of the question the paper asks.

  1. 01

    One image

    A real corridor, its mirror reflection and a photo of it on a screen can all produce the same picture.

  2. 02

    Rival explanations

    Each physical explanation of the scene is kept as a candidate instead of being collapsed into one guess.

  3. 03

    Choose the motion

    Among the camera motions available, it picks the one that best separates the closest rival explanations.

  4. 04

    Settled

    Real depth, a mirror and a flat screen move differently under that motion, so the scene’s explanation can be identified.

  5. 05

    Or abstain

    When no available motion can separate the rivals, it abstains rather than commit to an answer it cannot support.

A schematic of the idea, drawn from the write-up below. It shows no results from the paper.

Overview

Single images are ambiguous about the physical world behind them. A real corridor, its reflection in a mirror and a photo of it shown on a screen can produce one and the same image, and a model that reads 3D geometry from that image has no way to tell which world it is looking at.

This work asks a sharper question than “what is the depth here?”: can moving the camera settle the scene’s physical explanation at all, and if so, which motion does it?

Approach

The rival explanations of a scene are kept side by side. The system then chooses the camera motion that best separates the closest of them, because real depth, a reflection and a flat display respond to motion in different ways.

Identification is treated as something to earn, not assume: when no available motion can tell the rivals apart, the system abstains instead of reporting a confident geometry that the evidence does not support.

Status

Under double-blind review. The paper, code and results will be posted here once the review period ends.

Methods & key skills

3D scene geometryIdentifiabilityActive perceptionCamera motion selectionAbstentionMulti-view geometryPyTorch